Parcheesi
A game many Americans (boomers, gen-Xers)likely recall from their childhood. We had a board. Likely adapted from the ancient Indian game (parchisi), dating to 1100-800 BCE, the game involves 2-4 players and takes about an hour to play. Other, even older, games we played: chess and Ur, the ancient game of Sumer.
Unfun fact: There are ~10⁴³ possible permutations of situations in chess and ~10³⁰ in a game of Parcheesi (4-player).
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Game Setup
- Seating
- Two players sit opposite each other.
- Three or four players sit anywhere.
- Pieces Each player takes four pieces of the same color and places them in their starting corner to the right.
- Determine Starting Player: All players roll both dice once; the highest total goes first.
Starting the Game
- Entering Pieces: Before moving around the board, a piece must enter its blue starting space. This occurs only on a roll of five: either a single die showing 5, or a combination of the two dice (3+2, 4+1).
- Multiple Entries:
- Rolling two 5s allows a player to enter two pieces and take an additional turn.
- If a roll of 5 is rolled alongside another number, the player may enter one pice and use the remaining count to move another piece already in play.
- Missed Roll: If the player does not roll a 5, their turn is skipped.
Movement of Pieces
- Direction: Move pieces counter-clockwise along the cream track toward your blue space, then up your red path to the central Maple Leaf.
- Using Dice:
- Players may move one for each die or combine the dice to move one piece the total amount.
- You cannot split one die to move multiple pieces.
- Exact Count Rule:
- Blue entry and cream track spaces do not require exact counts.
- The Maple Leaf must be reached by the exact count using one die or the total of both dice.
Capturing Opponent Pieces
- A player may capture an opponent’s piece by landing on it with an exact count on a cream space.
- Captured pieces are sent back to their starting corner.
- The captured player must re-enter the piece on their next roll of 5.
- Safety:
- Blue spaces are safe; pieces resting on them cannot be captured.
- No two pieces of different colors may occupy a safety space simultaneously, but passing over is allowed.
- Red paths are exclusive; piece’s cannot enter an opponent’s red path, ensuring safety.
Blockades
- Creating a Blockade: Two of the player’s same pieces on the same space (cream or blue) form a blockade.
- Effect: No piece, including the blockader’s own, may pass or stop on a blockade.
- Obligatory Movement: Players must move pieces if possible. If movement is blocked and no alternative exists, a piece in the blockade itself must be moved.
- Turn loss: If no legal moves exist, the player loses their turn.
Doubles
- Rolling doubles: Grants an extra turn.
- Continue rolling as long as doubles occur.
- Limitation: No extra turn if the total movement cannot be completed legally.
Winning
- Victory: The first player to move all four pieces around the board and into the Maple Leaf wins.
- Exact Count: The final space must be reached with an exact dice roll.